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Rappelz war of the worlds translator
Rappelz war of the worlds translator










  1. #Rappelz war of the worlds translator full#
  2. #Rappelz war of the worlds translator free#

The latter aspect, requires having strong demand and supply occurence. First of all, we believe that there are 3 main pillars of Gloria Victis, as we see it for the final game: open PVP, territory control and player-driven economy. Perhaps make crafting less hard,and just add and fix the real issues that needed to be fixed for Thank you for this extensive feedback! I'd like to address your concerns. You are going to get the wall huggers and the milkers. Without one wanting to lose gear one is going to stay away from OW unless it is a no loot event. I understand that making crafting easy gives everyone the best gear which means unbalanced pvp,and no challenge, but making crafting complex is only hurting PVP and the game. I haven't been on GV for about a year,and I can imagine how hard it is to get access to the finest resources to make the best gear. I would never think twice about losing gear in battle because I had about 7 tunics sittting in my bank or 12 swords.

rappelz war of the worlds translator

Than I would make about 7 +5-+6 gear,and have it when I lost gear or needed new armour. When I started GV I could make anything I wanted to make because i had 5 mules farming rare gems/stones,and i would prep ingots,sheets,bullots,and stick them in my bank until I was ready to make armour/weapons. What the big problem is -is the devs added materials that are rare,and made crafting a bit more difficult,so now since materials are harder to get no one wants to lose their gear. I hope I have explained myself, and in congratulating you on your commitment to the game, I wish you a good job. But I believe a lot in your project, do not get down, go on, but give a shot, ask yourself first. Some comments are negative about this game due to the fact that there are still problems of lag desync etc, and this could make you sad. JOG, really reflect on this point which is a nodal point in this kind of games I would like a game that includes a crafting and a pve but has a Chivalry PVP concept and a general organization like Guild Wars with its ZERG armies.

#Rappelz war of the worlds translator full#

What I invite you to reflect on is that depriving the game of looting will make it more fun, it is not necessary that there is excessive realism, most of the games are successful because they have a high playability and also allow the casual player to play an hour in full of fun. (note that not everyone can play every day and crafting a good weapon takes time) The crafting allows you to build weapons, the pve is interesting for those who love it, the assaults you are building in a compelling way (the assault machines are missing, but I'm sure they are in your future project), the fortresses and the landscape are beautiful, but flaw in the real pvp.įor fear of being looted, the player always tackles the duel with anxiety and sometimes he prefers not to avoid. This game of yours managed to unite the spirit of these three games as a whole. These fights were really exciting and moving in the ZERG and then attacking armies or fortresses fully rendered the idea of ​​the assault in medieval armies. In case you were killed, start again from the respown point that was the starting fortress.

#Rappelz war of the worlds translator free#

Even here the fight did not provide looting and left the free player to face opponents without anxiety. This mode made the game really compelling, because in this mode you could move alone and look for occasional pvp duels, or move in the armies formed by hundreds of people who faced each other in conquering fortresses and territories. Guild Wars instead of not having a pvp world apart from the existence of arenas, had the possibility of a pvp extended to hundreds of players who met in megaservers. Chivalry actually makes the idea of medieval assault very well. Instead in Chivalry, this does not happen, and the game has a great gameplay (this is what makes all the games exciting, leaving you free to throw yourself into the battles without fear and with full fun. And this greatly limited the will to face the pvp. but when you were facing an opponent, you were always afraid of losing the meeting and. It is true that it was a Pay for Win and that there were players who had incredible armor purchased with real money that made them invincible. Rappelz was a good game, but very limited the possibility of fighting because in the event that the match was lost it was inevitable to be looted, thus losing important armaments built after months of crafting. But I find in the project some points a little uncertain. What I was looking for was a game set in the Middle Ages that made me relive the atmosphere of that period assaulting fortresses and fighting en masse or singularly here and there. I approached this game after I spent a lot of time on RAPPELZ, GUILD WARS, and a few thrilling month on CHIVALRY. The game is evolving in a very interesting way, (I congratulate you for the job), only that I remain perplexed about its potential playability.

rappelz war of the worlds translator

Jog, I would like to reflect on the project glory victis.












Rappelz war of the worlds translator